Activating a Model Targets Trained Database via ObjectTracker::activateDataset will result in the first Model Target of the Dataset being active in the Tracker. SolarWinds: The more we learn, the worse it looks, 30,000 Macs infected with new Silver Sparrow malware, United Airlines made a painful statement that may appall business travelers, How I changed the way I charge my iPhone and Android smartphones to reduce battery wear, Stephen Hawking was wrong about AI killing humans (says robot). The following Android native sample apps do not implement persistence: Cloud Recognition and User Defined Targets. Augmentations placed on Ground Planes may jitter more on UWP devices than on other platforms. Added support for integrating the Oculus Mobile SDK (version 0.4.2) enabling use of the Oculus distortion shader and timewarping. New List-based access methods replace deprecated index-based access methods. This enables the FileDriver sample to be built for iOS without the use of a workaround. Followed these instructions to update the BIOS. Instead, scenes are now used directly. Augmentation poses may be incorrect if the Camera is not placed at the origin for HoloLens applications. Fixed an issue in TextReco where WordList.AddWord and RemoveWord failed to add/remove open compound words. Fixed an issue where MultiTarget::getPartOffset incorrectly returned false although the index was valid. Windows 8: Viewing the PC screen on a TV or external monitor using Wi-Di and HDMI; Some menus are missing in Samsung Settings app after Samsung Settings Expansion Pack update on PC (Hong-Kong version) Contents Disappear when Copying Texts from Notepad, Paste to S Note and … Use Xcode 10.3 instead. Device Tracker reset during Extended Tracking with a Model Target might in some cases lead to unexpected relocalization issues. First I saw there was a task FwUpdate.exe and after “killing” it (waiting long time before doing this) lets TI to proceed, but now (another attempt) I see TI stuck, but no such a exe showing in tasks. Fixed several crashes when loading Model Targets datasets containing unsupported model formats. Model Target Guide View is currently not supported on iOS when using the OpenGLES2 Graphics API. Fixed an issue where the video background shader was not found in some cases when building a new app from scratch. Stability issues have been observed when the “face unlock” feature is used while a Vuforia Engine application is running. TextRecognition may not work if another Tracker is used before. Added a new API hint for partially loading object datasets (QCAR::HINT_DELAYED_LOADING_OBJECT_DATASETS). Please see the developer guide for supported object types. Unity: 2D Model Target Guide views are currently not supported on iOS when using the OpenGLES2 Graphics API. Gradle file dependencies need to be updated: dependencies, Added support for Android devices running older versions of SSE, Improved ARCore performance on Samsung S8/S9 devices equipped with a Snapdragon processor, Fixed an issue where poses of targets appear at the wrong location after the ARCore device tracker relocalizes, Fixed an issue on HoloLens where overlapping calls to dataset creation/destruction methods in the, Improved Model Target augmentation performance on HoloLens devices, Fixed an issue where Vuforia Engine fails to initialize in Play Mode on the second time if the first scene was not Vuforia Engine enabled, Re-introduced a mechanism in Unity that automatically sets the focus point on HoloLens. Use of a newly generated unified license key to build a digital eyewear app will require an upgrade to Vuforia Engine 6.2, Fixed a rare issue where detection performance was poor for some ObjectTargets, Fixed a rare issue where tracking performance was poor when multiple ObjectTargets were tracked simultaneously, Fixed an issue where Extended Tracking or Smart Terrain sometimes failed to initialize on low feature targets, Fixed an issue where DataSet::exist() API would take very long to complete when an app had a large amount of files in the Assets folder, Fixed an issue where TargetFinder.getInitState() wrongly returns INIT_SUCCESS after it has been deinitialized, Fixed an issue where the DeviceTracker would produce jittery poses after resuming the application following a long pause/resume cycle, A new configuration window replaces many ARCamera-inspectors. The Vuforia Magic Leap Sample is only compatible with Unity 2019.2.x. Changing mirroring at runtime can be done by changing the reflection flag of the VideoBackgroundConfig. After activating a Vuforia project, QualitySettings may be reset to the lowest level upon entering Play Mode in the Editor for the first time. On certain devices, the video preview rendering and the rendering layer order may be mismatched after another application overlays the QCAR rendering window. Fixed an issue resulting in a crash on HoloLens when tracking VuMarks. You may still use Vuforia Engine Android armeabi-v7a builds on Intel devices using arm emulation. You need to re-init Vuforia Engine first. libVuforia.a now contains armv7, armv7s and arm64 slices. Changing the guide view mode of multiple Model Target behaviors simultaneously by having them all selected in the Unity Editor is currently not supported. Current recomendation is to use the Vuforia Engine VR support. … On certain older devices, the video preview rendering and the rendering layer order may be mismatched after another application overlays the QCAR rendering window. The AreaTarget Tracker's efficiency is improved and thus reducing battery drain on all devices. Improved tracking robustness of Model Targets detection in certain situations. When building the MagicLeap sample with Unity 2020.1, the bumper button on the MagicLeap controller will not bring up the selection menu for switching ModelTarget modes. Model Targets detection and tracking is computationally expensive which may impact device performance over time, especially on low-end devices. Devices with no VFP unit or armv6 are not supported. Cloud Reco APIs have been introduced to control filtering behavior for matches. This allows for per-trackable configuration of extended tracked poses. Extended Tracking may result in more Jitter and a visual snap back on the augmentation when the target re-enters the field of view, Extended Tracking may fail in non-static environments (i.e. 2 Remove Intel Manageability Engine Firmware Recovery Agent . In Unity, select. Fixed an issue where tracking frames would occasionally get lost on Microsoft HoloLens devices. If a trackable is reported with status "Limited", only an inaccurate pose is available. The affected server and WS models are listed as follows: INTEL-SA-00086 Safety recommendation for Intel ME, SPS and TXE: Associated server and workstation MBs: Resolved Firmware … Vuforia Engine only supports OpenGL ES 2.0. Front camera image may freeze on Pixel C when toggling from front to back cams and then return to front cam. Seems to “n23rg10w : Intel Management Engine 11.8 Firmware - 10 [64]” get stuck during update using Thin Installer (TI). Android 2.1 Éclair is no longer supported, Detection and tracking speed has been improved, Added new CONTINUOUS_AUTOFOCUS mode to QCAR and exposed it in samples via GUI, Note:Continuous auto focus is only available on select Android devices, e.g. The Unity 5.0 editor crashes when an ImageTarget prefab instance in the ImageTargets sample is selected prior to selecting another prefab in the hierarchy when the sample is first loaded. Some occasions wrongly reconstruct the primary Surface such that it appears to extend the... Providers will provide different sets of values dataset Properties is not compatible Android. Dialog on applications targeting Android M and above 9.3 beta is currently not supported on HoloLens and Magic Leap Creator. Intel ( R ) Management Engine ( ME ) '' and `` Intel active Management ( )... The one of the latest Oculus Mobile SDK ( Gear VR ) update... 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